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  1. #1
    Contributing Member Wee Bobby's Avatar
    Join Date
    11.06.02
    Location
    Ontario, Canada
    Posts
    149
    Liked: 6

    Post

    Yesterday I decided to upgrade my old 8Mb video card to a “nVIDIA 88PCI- 32MB”

    Now the f2000 mod crashes on both “benchmark test” or when I go to race. I have searched all the posts here for any help to no avail

    Incidentaly Heat (noCD) works just fine with the big Detroit Iron

    Here is the log file – Any suggestions?


    34.20.290: ================================================== ====================
    34.20.290: Jan 6 2003 10:28:49 N W32 M6 R senor_b
    34.20.290: ================================================== ====================
    34.20.290: mem: p/s/t t/a 127M/29M 1227M/1171M 2044M/2022M
    34.20.290: -----------------------
    34.20.290: DeviceDesc: Intel 82371AB/EB PCI Bus Master IDE Controller
    34.20.290: Mfg: Intel
    34.20.290: HWRevision: 001
    34.20.290: -----------------------
    34.20.290: DeviceDesc: Intel 82371AB/EB PCI to USB Universal Host Controller
    34.20.290: Mfg: Intel
    34.20.290: HWRevision: 001
    34.20.290: -----------------------
    34.20.290: DeviceDesc: Creative Labs Sound Blaster PCI128
    34.20.290: Mfg: Creative
    34.20.290: HWRevision: 001
    34.20.290: -----------------------
    34.20.290: DeviceDesc: Creative Labs Sound Blaster PCI128
    34.20.290: Mfg: Creative
    34.20.290: HWRevision: 001
    34.20.290: -----------------------
    34.20.290: DeviceDesc: SpeedCom PCI Modem Enumerator
    34.20.290: Mfg: SpeedCom
    34.20.290: HWRevision: 001
    34.20.290: -----------------------
    34.20.290: DeviceDesc: Rockwell PCI Modem Enumerator
    34.20.290: Mfg: Rockwell
    34.20.290: HWRevision: 001
    34.20.290: -----------------------
    34.20.290: DeviceDesc: Rockwell HCF 56K Speakerphone PCI Modem
    34.20.290: Mfg: Rockwell
    34.20.290: -----------------------
    34.20.290: DeviceDesc: NDC 10/100 Fast Ethernet PCI Adapter(MX-A)[MX987x5]
    34.20.290: Mfg: NDC
    34.20.290: HWRevision: 037
    34.20.290: -----------------------
    34.20.290: DeviceDesc: Video-88PCI-32Plus, NVIDIA RIVA TNT2 M64
    34.20.290: Mfg: Jaton Corporation
    34.20.290: HWRevision: 021
    34.20.290: -----------------------
    34.20.290: DeviceDesc: Iomega Parallel Port Zip Interface
    34.20.290: Mfg: Iomega
    34.20.290: -----------------------
    34.20.290: DeviceDesc: HP DeskJet 692C
    34.20.290: Mfg: HP
    34.20.290: -----------------------
    34.20.290: -----------------------
    34.20.290: DeviceDesc:
    34.20.290: -----------------------
    34.20.290: DeviceDesc: HID-compliant game controller
    34.20.290: Mfg: (Standard game device)
    34.20.290: -----------------------
    34.20.290: DeviceDesc: Dial-Up Adapter
    34.20.290: Mfg: Microsoft
    34.20.400: JoyBegin
    34.20.400: Joystick 0: "Logitech WingMan Formula Force GP USB"
    34.20.450: joy 0: create_joystick
    34.20.450: joy: created 0 as "Logitech WingMan Formula Force GP USB"
    34.20.450: joy 0: turned off deadzone
    34.20.510: joy 0: Created x-effect
    34.20.510: joy 0: created y effect
    34.20.510: joy 0: created spring effect
    34.20.510: data directory: C:\Program Files\Hasbro Interactive\NASCAR Heat\Data\
    34.20.510: Config Dir: C:\Program Files\Hasbro Interactive\NASCAR Heat\
    34.20.510: Add-on tracks dir: "C:\Program Files\Hasbro Interactive\NASCAR Heat\tracks\"
    34.20.510: mod: trying mod "F2000"...34.20.510: mod.cfg found ok.
    34.20.510: mod: Config Dir override: C:\Program Files\Hasbro Interactive\NASCAR Heat\F2000\
    34.20.510: Running on Windows 9x version 4.10:2222 A
    34.25.780: vid: disable triple buffering
    34.26.770: ddraw: created directdraw with NVDD32.DLL (Video-88PCI-32Plus, NVIDIA RIVA TNT2 M64)
    34.26.770: ddraw: version 4.13.1.3082
    34.29.790: vid: 32 meg card (reported:31.812500)
    34.31.710: mr: 3D performance: 217 MPix/sec, 1038 KTris/sec
    34.31.710: mr: fill rate is GOOD, poly rate is LAME, machine speed is 347
    34.32.480: bink(intro.bik): open failed (Error opening file.)
    34.32.480: using sound mixer Sound
    34.33.300: Using user driver file
    34.33.300: Bad bodystyle: fcar r
    34.54.180: name = *Mosport.trk/trkshot.img, image = 172fdd8
    35.21.860: refresh: detail_level = 1
    37.31.480: using sound mixer Sound
    37.33.240: joy 0: EnableForceFeedback(1)
    37.33.240: joy 0: reacquiring...
    37.38.510: joy 0: EnableForceFeedback(0)
    37.40.820: refresh: detail_level = 1
    37.49.880: refresh: detail_level = 1
    38.05.860: joy 0: EnableForceFeedback(1)
    38.05.860: joy 0: reacquiring...
    38.19.820: joy 0: EnableForceFeedback(0)
    38.22.230: joy 0: EnableForceFeedback(1)
    38.22.230: joy 0: reacquiring...
    38.29.100: joy 0: EnableForceFeedback(0)
    38.46.730: unloading ui: 59.1 MB
    38.46.780: SCO file !exists or !legit; creating empty one
    38.46.780: unloaded ui: 59.3 MB
    38.47.330: loaded race: 61.5 MB
    38.47.720: ghost: Loading trackline *ghostcar.res/Martinsville.gcf (Tman) [20.208000 sec]
    38.48.050: records: using actual track length: 841.600000 m
    38.48.100: skill_range_fudge!
    38.48.100: FOUND trackvar 2 for Martinsville: 650.000000
    38.48.100: FOUND trackvar 3 for Martinsville: 0.600000
    38.48.100: FOUND trackvar 4 for Martinsville: 1.000000
    38.48.870: paintjobs: ~Paul Dana.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Tom Dyer.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Billy Hage.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Matt Green.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Mike Ander.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Mark Dismo.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Brian Clea.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Tonis Kase.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~The Big Be.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Billy Asar.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Punko353.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Doug Carte.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Keith Cart.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.870: paintjobs: ~Bob McColl.tex does not exist
    38.48.870: Using default car texture: stock1.tex
    38.48.930: res: ResourceGet("Brakelight.tex") not found, returning NULL!
    38.48.930: paintjobs: ~Paul Dana.tex does not exist
    38.48.930: Using default car texture: stock1.tex
    38.48.930: res: ResourceGet("Suspention.tex") not found, returning NULL!
    38.48.930: res: ResourceGet("Carbon3.tex") not found, returning NULL!
    38.48.930: res: ResourceGet("CartWH_F.tex") not found, returning NULL!
    38.48.930: res: ResourceGet("CartWH.tex") not found, returning NULL!
    38.48.980: paintjobs: ~Tom Dyer.tex does not exist
    38.48.980: Using default car texture: stock1.tex
    38.48.980: paintjobs: ~Billy Hage.tex does not exist
    38.48.980: Using default car texture: stock1.tex
    38.49.040: paintjobs: ~Matt Green.tex does not exist
    38.49.040: Using default car texture: stock1.tex
    38.49.040: paintjobs: ~Mike Ander.tex does not exist
    38.49.040: Using default car texture: stock1.tex
    38.49.090: paintjobs: ~Mark Dismo.tex does not exist
    38.49.090: Using default car texture: stock1.tex
    38.49.090: paintjobs: ~Brian Clea.tex does not exist
    38.49.090: Using default car texture: stock1.tex
    38.49.090: paintjobs: ~Tonis Kase.tex does not exist
    38.49.090: Using default car texture: stock1.tex
    38.49.150: paintjobs: ~The Big Be.tex does not exist
    38.49.150: Using default car texture: stock1.tex
    38.49.150: paintjobs: ~Billy Asar.tex does not exist
    38.49.150: Using default car texture: stock1.tex
    38.49.200: paintjobs: ~Punko353.tex does not exist
    38.49.200: Using default car texture: stock1.tex
    38.49.200: paintjobs: ~Doug Carte.tex does not exist
    38.49.200: Using default car texture: stock1.tex
    38.49.200: paintjobs: ~Keith Cart.tex does not exist
    38.49.200: Using default car texture: stock1.tex
    38.49.260: paintjobs: ~Bob McColl.tex does not exist
    38.49.260: Using default car texture: stock1.tex
    38.49.260: paintjobs: ~Pace Car.tex does not exist
    38.49.260: Using default car texture: stock1.tex
    38.49.260: res: ResourceGet("Hood.tex") not found, returning NULL!
    38.49.260: Can't find driver for Driver Number -10
    38.49.260: Can't find driver for Driver Number 181
    38.49.310: res: ResourceGet("carshad.tex") not found, returning NULL!
    38.49.310: telem: loading telem.dll...38.49.480: failed (0x485)
    38.49.810: Can't find eng2e.ens...
    38.49.810: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.810: Using engine.txt...
    38.49.810: Can't find engine.txt
    38.49.810: Can't find eng2e.ens...
    38.49.810: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.810: Using engine.txt...
    38.49.810: Can't find engine.txt
    38.49.810: Can't find eng2e.ens...
    38.49.810: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.810: Using engine.txt...
    38.49.810: Can't find engine.txt
    38.49.810: Can't find eng2e.ens...
    38.49.810: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.810: Using engine.txt...
    38.49.810: Can't find engine.txt
    38.49.810: Can't find eng2e.ens...
    38.49.810: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.810: Using engine.txt...
    38.49.810: Can't find engine.txt
    38.49.860: Can't find eng2e.ens...
    38.49.860: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.860: Using engine.txt...
    38.49.860: Can't find engine.txt
    38.49.860: Can't find eng2e.ens...
    38.49.860: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.860: Using engine.txt...
    38.49.860: Can't find engine.txt
    38.49.860: Can't find eng2e.ens...
    38.49.860: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.860: Using engine.txt...
    38.49.860: Can't find engine.txt
    38.49.860: Can't find eng2e.ens...
    38.49.860: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.860: Using engine.txt...
    38.49.860: Can't find engine.txt
    38.49.860: Can't find eng2e.ens...
    38.49.860: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.860: Using engine.txt...
    38.49.860: Can't find engine.txt
    38.49.860: Can't find eng2e.ens...
    38.49.860: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.860: Using engine.txt...
    38.49.860: Can't find engine.txt
    38.49.920: Can't find eng2e.ens...
    38.49.920: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.920: Using engine.txt...
    38.49.920: Can't find engine.txt
    38.49.920: Can't find eng2e.ens...
    38.49.920: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.920: Using engine.txt...
    38.49.920: Can't find engine.txt
    38.49.920: joy 0: EnableForceFeedback(1)
    38.49.920: joy 0: reacquiring...
    38.49.920: power_factor = 0.85
    38.49.920: Can't find eng2e.ens...
    38.49.920: res: ResourceGet("engine.ens") not found, returning NULL!
    38.49.920: Using engine.txt...
    38.49.920: Can't find engine.txt
    38.49.920: res: ResourceGet("backfire.sfx") not found, returning NULL!
    38.49.920: ================================================== ====================
    38.49.920: () Panic: Couldn't find sound backfire.sfx
    38.49.920: ================================================== ====================
    38.50.190: except: dec: exe 6aaf7dd
    38.50.190: NON-DEBUG
    38.50.190: ( 00419510 , none , my_handler )
    38.50.190: ( 004194A0 , EXCEPTION_BREAKPOINT , ? )
    38.50.190: ( 0041A7F5, call-stack , ? )
    38.50.190: ( 00412A2D, call-stack , ? )
    38.50.190: ( 00418F24, call-stack , ? )
    38.50.190: ( 0041C99B, call-stack , ? )
    38.50.190: ( 004E9A07, call-stack , ? )
    38.50.190: ( 004F0A97, call-stack , ? )
    38.50.190: ( 0041C6F3, call-stack , ? )
    38.50.190: ( 00418F24, call-stack , ? )
    38.50.190: ( 0041C99B, call-stack , ? )
    38.50.190: ( 004E93CE, call-stack , ? )
    38.50.190: ( 004F1310, call-stack , ? )
    38.50.190: ( 004F1310, call-stack , ? )
    38.50.190: ( 00497710, call-stack , ? )
    38.50.190: ( 004E7975, call-stack , ? )
    38.50.190: ( 0041295B, call-stack , ? )
    38.50.190: ( 0049C0D0, call-stack , ? )
    38.50.190: ( 0049C109, call-stack , ? )
    38.50.190: ( 0049AE0B, call-stack , ? )
    38.50.190: ( 0049A8D4, call-stack , ? )
    38.50.190: ( 00499381, call-stack , ? )
    38.50.190: ( 00497050, call-stack , ? )
    38.50.190: ( 0049726E, call-stack , ? )
    38.50.190: ( 00437A21, call-stack , ? )
    38.50.190: ( 00496587, call-stack , ? )
    38.50.190: ( 00418F24, call-stack , ? )
    38.50.190: ( 00418F24, call-stack , ? )
    38.50.190: ( 00416B18, call-stack , ? )
    38.50.190: ( 0045C285, call-stack , ? )
    38.50.190: ( 0045B3FD, call-stack , ? )
    38.50.190: ( 0045AD7F, call-stack , ? )
    38.50.190: ( 004374F6, call-stack , ? )
    38.50.190: ( 004493A8, call-stack , ? )
    38.50.190: ( 004493CE, call-stack , ? )
    38.50.190: ( 00448ABA, call-stack , ? )
    38.50.190: ( 00448A41, call-stack , ? )
    38.50.190: ( 004479BB, call-stack , ? )
    38.50.190: ( 00430484, call-stack , ? )

  2. #2
    Contributing Member rickb99's Avatar
    Join Date
    06.24.02
    Location
    Tacoma, Washington
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    Post

    Don't know if this is a help or not. That is a lot of "can't finds". IMHO it seems to have something to do with the paint.res file.

    Look in your F2000 directory and see if there's a file called PAINT.RES. If so, that's good. Now I know some people have had to rename that file to be PAINT256.RES for the game to work.

    I'm using Windows XP and the game works fine with just PAINT.RES for some reason. You might try changing the name to the altervative from whatever it is now and see if that works.
    CREW for Jeff 89 Reynard or Flag & Comm.

  3. #3
    Contributing Member Wee Bobby's Avatar
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    11.06.02
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    Ontario, Canada
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    Post

    I am running win98. I have both paint.res and paint256.res. I tried renaming them but still it didn't work.

    Hmmmm...

  4. #4
    Member
    Join Date
    12.25.01
    Location
    Bloomington, Ind
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    Post

    I had the same problem with the exact video card. Go to their web site and download the new drivers for your operating system. I also had to add a faster Ram to my system for the video card to not cash at different times.

  5. #5
    Member
    Join Date
    01.27.03
    Posts
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    Liked: 0

    Post

    38.49.920: () Panic: Couldn't find sound backfire.sfx

    Looks like there's a problem with the game not being able to find the backfire.sfx file in the F2000 mod. Which is probably packed into the race.res file.

    Try reinstalling the F2000 mod first.

    Lucky

  6. #6
    Junior Member
    Join Date
    11.15.02
    Location
    Lebanon, TN
    Posts
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    Post

    Now the f2000 mod crashes on both “benchmark test”
    Nascar Heat uses the Texas track for its Benchmark (fps) test, so you have to have the Texas track in with the rest of your tracks in order to use the benchmark, if not it will crash back to the desktop.
    Here's a link to a free program called fraps, you can use it to check your framerate on any track while your driving on the track, which i think is pretty cool, especially since each track is gonna be different according to detail, it also comes with a few other goodies. Here's the addy: FRAPS
    BTW, If you run the fraps program while racing, it will probably do more harm than good as far as your fps goes, it's best just to use it offline while practicing. [img]redface.gif[/img] )
    THANX<
    Don
    cruise_ctrl

  7. #7
    Contributing Member Wee Bobby's Avatar
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    Post

    Updated video drivers – still crashed!

    Copied race.res from a working game on another computer – still crashed!

    Renamed “Hasbro” folder to “OldHasbro” and copied the whole working “Hasbro” folder from the other computer.- YIPPEE!! Success.

    I guess this just underscores the value of having backup files.

    Now I can upgrade the video card in the 2nd computer and get on with trying to figure out running the game on my LAN with 2 players.

    Thanks to rickb99, Livy, Lucky and cruise_ctrl for all your input.

  8. #8
    Contributing Member rickb99's Avatar
    Join Date
    06.24.02
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    Tacoma, Washington
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    Post

    ALWAYS A GOOD IDEA:

    Keep a file folder with the ALL OF THE .EXE files for ALL the mods, tracks and patches.

    If something seems totally unfixable, reinstall the whole mod. I was playing with the GTP IMSA mod last night when it just stopped functioning properly for no apparent reason. I simply ran 'uninstall' and then 'install' without ever cleaning up left over files. Mod worked just fine again. SAVE THOSE .EXE files !

    Bob's idea of a WHOLE backup hasbro folder is a good idea too. That is, if you refresh it whenever you update the folder or files contained in it or even when you make small setting changes to options files and track garage's... good idea Bob
    CREW for Jeff 89 Reynard or Flag & Comm.

  9. #9
    Junior Member
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    11.15.02
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    Lebanon, TN
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    Post

    Good to hear Bob, [img]redface.gif[/img] ) Now you can get them laptimes in to Doug.
    C YA on the TRACK<
    Don
    cruise_ctrl

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