FV and heel-toe/rev matching
I'm a FV sim racer who is looking to get into a real car one day in the future. I race on iRacing, and one of the negatives is that there is really no good way to simulate transmission damage. This allows for drivers to downshift freely without using the clutch (which I believe is possible in real life, if your revs match, but seems risky). Additionally, most people do not lift the throttle on upshift and you can force a car into gear at any RPMs without much penalty.
I was curious in real life how important blipping the throttle and rev matching on downshift is, and if there were any other quirks that the simulator might be missing out on.
Thanks!
Was for clarification purposes only
Quote:
Originally Posted by
FVRacer21
Gee, I don’t know whether to be corrected or insulted. :)
Please do not take what I posted as an insult. It was not intended as such.
I wanted to make sure anyone reading this post understood that the MK9 is a different animal than the FV vw (syncro) box.
The MK9, like the LD200 can and should be shifted as the hewland manual states. Quickly and without the clutch. After running both of these gearboxes, I use the clutch for two things, one is to leave the pits, second is to fix a bad/missed shift or during a spin. Normal race shifting is done with rythm and speed, no clutch. Blip on down and lift on up.. easy peasy.
I hope this helps those that are new to the MK9 or LD200..
regards
Bob