//
// The first section defines what maps to load for the new vehicle skinning
// technology. The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew. The second line will replace the default livery
// with the new specified, for the track specified. The format is as follows:
//
// DefaultLivery="PREFIX" // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX" // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX" // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX" // For example, "2001_Monza"
// TrackLivery="TRACK, PREFIX" // You can have an infinite # of these lines
//
DefaultLivery="
dcarter_rF3.dds"
HDVehicle=rF3\rF3.hdv
Graphics=rF3\rF3.gen
Spinner=rF3\rF3_spinner.gen
GenString= // Used to generate GMT names in *.gen file
Sounds=rF3.sfx // Sounds=default.sfx
Cameras=rF3_cam.cam // Defaults to default.cfg in UserData directory
HeadPhysics=headphysics.ini // Affects driver eyepoint only
Cockpit=rF3_cockpitinfo.ini
Upgrades=rF3_upgrades.ini
Number=
4
Team="
ApexSpeed"
PitGroup="
Group02"
Driver="
Doug Carter"
Description="
ApexSpeed #4"
Engine="ISM"a
Manufacturer="RaceWorks"
Classes="OWC 2006 rF3"
FullTeamName="
ApexSpeed"
TeamFounded=
1999
TeamHeadquarters="
North Aurora, Illinois"
TeamStarts=0
TeamPoles=0
TeamWins=0
TeamWorldChampionships=0
Category="RaceWorks,2006 rF3"